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SI3D
2003
ACM
13 years 12 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
CCGRID
2006
IEEE
14 years 24 days ago
SSB : A Grid-based Infrastructure for HLA Systems
Service Oriented EXtensible Modeling and Simulation Supporting Environment Architecture (SO-XMSSEA) is presented based on XMSF thinking and the new technology development of web s...
Xu Li-juan, Peng Xiao-yuan
CORR
2004
Springer
144views Education» more  CORR 2004»
13 years 6 months ago
The Google Similarity Distance
Words and phrases acquire meaning from the way they are used in society, from their relative semantics to other words and phrases. For computers the equivalent of `society' is...
Rudi Cilibrasi, Paul M. B. Vitányi
ICDCS
1995
IEEE
13 years 10 months ago
Parallel Processing on Networks of Workstations: A Fault-Tolerant, High Performance Approach
One of the mostsoughtaftersoftware innovation of thisdecade is the construction of systems using off-the-shelf workstations that actually deliver, and even surpass, the power and ...
Partha Dasgupta, Zvi M. Kedem, Michael O. Rabin
CCGRID
2004
IEEE
13 years 10 months ago
Skeleton based performance prediction on shared networks
The performance skeleton of an application is a short running program whose performance in any scenario reflects the performance of the application it represents. Such a skeleton ...
Sukhdeep Sodhi, Jaspal Subhlok