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» Automation for interactive proof: First prototype
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CSL
2008
Springer
13 years 8 months ago
Quantitative Game Semantics for Linear Logic
We present a game-based semantic framework in which the time complexity of any IMELL proof can be read out of its interpretation. This gives a compositional view of the geometry of...
Ugo Dal Lago, Olivier Laurent
CADE
2005
Springer
14 years 7 months ago
A Proof-Producing Decision Procedure for Real Arithmetic
We present a fully proof-producing implementation of a quantifier elimination procedure for real closed fields. To our knowledge, this is the first generally useful proof-producing...
Sean McLaughlin, John Harrison
EWSN
2004
Springer
14 years 6 months ago
Prototyping Wireless Sensor Network Applications with BTnodes
We present a hardware and software platform for rapid prototyping of augmented sensor network systems, which may be temporarily connected to a backend infrastructure for data stora...
Frank Siegemund, Friedemann Mattern, Jan Beutel, K...
COGSYS
2005
Springer
13 years 9 months ago
Natural Language Dialog with a Tutor System for Mathematical Proofs
Abstract. Natural language interaction between a student and a tutoring or an assistance system for mathematics is a new multi-disciplinary challenge that requires the interaction ...
Christoph Benzmüller, Helmut Horacek, Ivana K...
DLOG
2010
13 years 5 months ago
Optimizing Algebraic Tableau Reasoning for SHOQ: First Experimental Results
In this paper we outline an algebraic tableau algorithm for the DL SHOQ, which supports more informed reasoning due to the use of semantic partitioning and integer programming. We ...
Jocelyne Faddoul, Volker Haarslev