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COST
2007
Springer
163views Multimedia» more  COST 2007»
14 years 2 months ago
Affordances and Cognitive Walkthrough for Analyzing Human-Virtual Human Interaction
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Zsófia Ruttkay, Rieks op den Akker
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 1 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
CHI
2010
ACM
14 years 1 months ago
Brain, body and bytes: psychophysiological user interaction
The human brain and body are prolific signal generators. Recent technologies and computing techniques allow us to measure, process and interpret these signals. We can now infer su...
Audrey Girouard, Erin Treacy Solovey, Regan L. Man...
NORDICHI
2006
ACM
14 years 2 months ago
Using historical data to guide user interface evolution
In this paper we show how historical data, such as existing domain-specific databases or access logs, can be used to guide user interface design. We show how we employed such data...
Stanislaw Osinski
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 2 months ago
Interactive evolution of XUL user interfaces
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user interfaces in the XUL interface definition language. The interactive genetic algori...
Juan C. Quiroz, Sushil J. Louis, Sergiu M. Dascalu