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AIHC
2007
Springer
14 years 2 months ago
Gaze-X: Adaptive, Affective, Multimodal Interface for Single-User Office Scenarios
This paper describes an intelligent system that we developed to support affective multimodal human-computer interaction (AMM-HCI) where the user’s actions and emotions are modele...
Ludo Maat, Maja Pantic
HRI
2006
ACM
14 years 2 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
CTW
2010
131views more  CTW 2010»
13 years 8 months ago
Human-machine collaboration through vehicle head up display interface
This paper introduces a novel design for an automotive full-windshield Head-Up Display (HUD) interface which aims to improve the driver's spatial awareness and response times...
Vassilis Charissis, Stylianos Papanastasiou
HUC
2000
Springer
14 years 2 days ago
Real-World Graphical User Interfaces
Although the age of information appliances is getting close, current remote control devices are too awkward, and we cannot control sophisticated equipments without using graphical ...
Toshiyuki Masui, Itiro Siio
CHI
1994
ACM
14 years 18 days ago
A survey on user expectations for interface builders
This study provides many insights into the features that users look for in interface building tools, as well as those that can hinder their use. The results suggest that users are...
Michel Desmarais, Cameron Hayne, Sumithra Jagannat...