We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, wit...
Abstract. Plasticity of User Interfaces (UIs) refers to the ability of UIs to withstand variations of context of use (<User, Platform, Environment>) while preserving usabilit...
Gesture based interfaces provide a new way for us to interact with mobile devices, but also require us to make new decisions about how we feel about this new technology and which ...
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...
In this work we present a hardware prototype that uses bending gestures as input for a mobile device and experimental setups that compare possible gestures with other, more tradit...