Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
In this paper we present a computational approach to developing effective training systems for virtual simulation environments. In particular, we focus on a Naval simulation syste...
Monica N. Nicolescu, Ryan E. Leigh, Adam Olendersk...
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
— We adopt a form of group communication, called channeled multicast, for active rooms and other scenarios featuring strict real-time requirements, inherently unreliable communic...