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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 10 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
SAB
2004
Springer
289views Optimization» more  SAB 2004»
14 years 2 months ago
An Overview of Physicomimetics
This paper provides an overview of our framework, called physicomimetics, for the distributed control of swarms of robots. We focus on robotic behaviors that are similar to those s...
William M. Spears, Diana F. Spears, Rodney Heil, W...
ATAL
2005
Springer
14 years 2 months ago
Controlling teams of uninhabited air vehicles
We describe a Multi-Agent System (MAS) for controlling teams of uninhabited air vehicles (UAVs) in the context of a larger system that has been used to evaluate potential concepts...
Jeremy W. Baxter, Graham S. Horn
AAAI
2010
13 years 10 months ago
A Layered Approach to People Detection in 3D Range Data
People tracking is a key technology for autonomous systems, intelligent cars and social robots operating in populated environments. What makes the task difficult is that the appea...
Luciano Spinello, Kai Oliver Arras, Rudolph Triebe...
IUI
2000
ACM
14 years 1 months ago
APE: learning user's habits to automate repetitive tasks
The APE (Adaptive Programming Environment) project focuses on applying Machine Learning techniques to embed a software assistant into the VisualWorks Smalltalk interactive program...
Jean-David Ruvini, Christophe Dony