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VRCAI
2009
ACM
14 years 1 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ABIALS
2008
Springer
14 years 1 months ago
The Cognitive Body: From Dynamic Modulation to Anticipation
Abstract— Starting from the situated and embodied perspective on the study of biological cognition as a source of inspiration, this paper programmatically outlines a path towards...
Alberto Montebelli, Robert Lowe, Tom Ziemke
SOUPS
2006
ACM
14 years 1 months ago
Seeing further: extending visualization as a basis for usable security
The focus of our approach to the usability considerations of privacy and security has been on providing people with information they can use to understand the implications of thei...
Jennifer Ann Rode, Carolina Johansson, Paul DiGioi...
INTERACT
2007
13 years 9 months ago
Techniques for Interacting with Off-Screen Content
Many systems – such as map viewers or visual editors – provide a limited viewport onto a larger graphical workspace. The limited viewport means that users often have to navigat...
Pourang Irani, Carl Gutwin, Grant Partridge, Mahta...
PR
2008
159views more  PR 2008»
13 years 7 months ago
A two-stage head pose estimation framework and evaluation
Head pose is an important indicator of a person's focus of attention. Also, head pose estimation can be used as the front-end analysis for multi-view face analysis. For examp...
Junwen Wu, Mohan M. Trivedi