A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Computational concepts of cognition, their implementation in complex autonomous systems, and their empirical evaluation are key techniques to understand and validate concepts of c...
Martin Lauer, Roland Hafner, Sascha Lange, Martin ...
We describe an application of inductive logic programming to transfer learning. Transfer learning is the use of knowledge learned in a source task to improve learning in a related ...
Lisa Torrey, Jude W. Shavlik, Trevor Walker, Richa...
Transfer learning addresses the problem of how to leverage knowledge acquired in a source domain to improve the accuracy and speed of learning in a related target domain. This pap...
Lilyana Mihalkova, Tuyen N. Huynh, Raymond J. Moon...
A key component of any reinforcement learning algorithm is the underlying representation used by the agent. While reinforcement learning (RL) agents have typically relied on hand-...