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ECML
2007
Springer
14 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
COGSR
2010
149views more  COGSR 2010»
13 years 2 months ago
Cognitive concepts in autonomous soccer playing robots
Computational concepts of cognition, their implementation in complex autonomous systems, and their empirical evaluation are key techniques to understand and validate concepts of c...
Martin Lauer, Roland Hafner, Sascha Lange, Martin ...
ILP
2007
Springer
14 years 1 months ago
Relational Macros for Transfer in Reinforcement Learning
We describe an application of inductive logic programming to transfer learning. Transfer learning is the use of knowledge learned in a source task to improve learning in a related ...
Lisa Torrey, Jude W. Shavlik, Trevor Walker, Richa...
AAAI
2007
13 years 10 months ago
Mapping and Revising Markov Logic Networks for Transfer Learning
Transfer learning addresses the problem of how to leverage knowledge acquired in a source domain to improve the accuracy and speed of learning in a related target domain. This pap...
Lilyana Mihalkova, Tuyen N. Huynh, Raymond J. Moon...
ATAL
2011
Springer
12 years 7 months ago
Metric learning for reinforcement learning agents
A key component of any reinforcement learning algorithm is the underlying representation used by the agent. While reinforcement learning (RL) agents have typically relied on hand-...
Matthew E. Taylor, Brian Kulis, Fei Sha