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AAAI
2007
15 years 6 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIIDE
2006
15 years 5 months ago
A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character
Entertainment animatronics has traditionally been a discipline devoid of interactivity. Previously, we brought interactivity to this field by creating a suite of content authoring...
Seema Patel, William Bosley, David Culyba, Sabrina...
INFOCOM
2009
IEEE
15 years 11 months ago
Protecting Against Network Infections: A Game Theoretic Perspective
— Security breaches and attacks are critical problems in today’s networking. A key-point is that the security of each host depends not only on the protection strategies it choo...
Jasmina Omic, Ariel Orda, Piet Van Mieghem
AGENTS
1999
Springer
15 years 8 months ago
Planning and Resource Allocation for Hard Real-Time, Fault-Tolerant Plan Execution
We describe the interface between a real-time resource allocation system with an AI planner in order to create fault-tolerant plans that are guaranteed to execute in hard real-tim...
Ella M. Atkins, Tarek F. Abdelzaher, Kang G. Shin,...
AGENTS
1997
Springer
15 years 8 months ago
Integrating Communicative Action, Conversations and Decision Theory to Coordinate Agents
The coordination problem in multi-agent systems is the problem of managing dependencies between the activities of autonomous agents, in conditions of incomplete knowledge about th...
Mihai Barbuceanu, Mark S. Fox