Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
Abstract. Social tagging systems provide methods for users to categorise resources using their own choice of keywords (or "tags") without being bound to a restrictive set...
Morgan Harvey, Mark Baillie, Ian Ruthven, Mark Jam...
In highly dynamic and heterogeneous environments such as mobile and ubiquitous computing, software must be able to adapt at runtime and react to the environment. Furthermore it sho...