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» Autonomy: Life and Being
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FPLAY
2008
13 years 9 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
BCSHCI
2007
13 years 9 months ago
Thanks for the memory
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...
BCSHCI
2008
13 years 9 months ago
Enabling storytelling by Aphasics in an augmented home environment
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
ECIR
2010
Springer
13 years 9 months ago
Tripartite Hidden Topic Models for Personalised Tag Suggestion
Abstract. Social tagging systems provide methods for users to categorise resources using their own choice of keywords (or "tags") without being bound to a restrictive set...
Morgan Harvey, Mark Baillie, Ian Ruthven, Mark Jam...
DAIS
2008
13 years 9 months ago
Adaptive Web Service Migration
In highly dynamic and heterogeneous environments such as mobile and ubiquitous computing, software must be able to adapt at runtime and react to the environment. Furthermore it sho...
Holger Schmidt, Rüdiger Kapitza, Franz J. Hau...