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VRML
1997
ACM
13 years 11 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
CW
2003
IEEE
14 years 25 days ago
MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training
This study concerns virtual environments for training in operational conditions. The principal developed idea is that these environments are heterogeneous and open multi-agent sys...
Cedric Buche, Ronan Querrec, Pierre De Loor, Pierr...
JIRS
2006
131views more  JIRS 2006»
13 years 7 months ago
Inverse Kinematics of Human Arm Based on Multisensor Data Integration
The paper considers a technique for computation of the inverse kinematic model of the human arm. The approach is based on measurements of the hand position and orientation as well ...
Matjaz Mihelj
ATAL
2005
Springer
14 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
NOSSDAV
2009
Springer
14 years 2 months ago
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice s...
Ke Liang, Roger Zimmermann