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IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 3 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
ICMCS
2005
IEEE
112views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Analysis of expressing audiences in a cyber-theater
This paper studies how audiences should be expressed in a Cyber- theater, in which remotely located persons can direct plays as directors, perform as performers and/or see the per...
Don Wan Kang, Kay Huang, Jun Ohya
ICDCSW
2002
IEEE
14 years 1 months ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon
HCI
2007
13 years 10 months ago
Recognition of Affect Conveyed by Text Messaging in Online Communication
Abstract. In this paper, we address the task of affect recognition from text messaging. In order to sense and interpret emotional information expressed through written language, ru...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
CGIM
2003
13 years 10 months ago
Real-time Facial Expressions in the Auslan Tuition System
Facial expressions are an integral part of Australian Sign Language (Auslan). This paper presents the implementation and integration of facial expression into the Auslan Tuition S...
J. C. Wong, Eun-Jung Holden, Nick Lowe, Robyn A. O...