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» Avatars: A Shifting Interaction
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CHI
2008
ACM
14 years 8 months ago
Ingimp: introducing instrumentation to an end-user open source application
Open source projects are gradually incorporating usability methods into their development practices, but there are still many unmet needs. One particular need for nearly any open ...
Michael Terry, Matthew Kay, Brad Van Vugt, Brandon...
CHI
2004
ACM
14 years 8 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
FDG
2009
ACM
14 years 11 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
VRML
1999
ACM
14 years 3 hour ago
Staging the Space of Mixed Reality - Reconsidering the Concept of a Multi User Environment
This paper presents our work and research findings on developing the concept of a multi-user shared environment for culture, performance, art and entertainment. It introduces arti...
Wolfgang Strauss, Monika Fleischmann, Mette Thomse...
ATAL
2008
Springer
13 years 9 months ago
Social norm emergence in virtual agent societies
The advent of virtual environments such as SecondLife call for a distributed approach for norm emergence and spreading. In open virtual environments, monitoring various interactin...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...