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COMPSAC
2009
IEEE
13 years 11 months ago
Building an Enterprise Service Bus for Real-Time SOA: A Messaging Middleware Stack
Service-Oriented Architecture (SOA) has become the preferred methodology to build complex enterprise applications. Inside an enterprise, an Enterprise Service Bus (ESB) has emerged...
Luis Garcés-Erice
IE
2007
13 years 9 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
GRAPHICSINTERFACE
1996
13 years 9 months ago
Painting Gradients: Free-form Surface Design Using Shading Patterns
An interactive system for designing curved surfaces is proposed which is based on direct manipulation of a single-view shaded image of this surface. Apart from functions like carv...
Cornelius W. A. M. van Overveld
DI
2006
50views more  DI 2006»
13 years 7 months ago
Improving evidence acquisition from live network sources
The pervasiveness of network technology is causing a shift in the location of digital evidence. What was once largely found on individual disks tied to single individuals is now b...
Bruce J. Nikkel
ICMCS
2009
IEEE
164views Multimedia» more  ICMCS 2009»
13 years 5 months ago
Ubirockmachine: A community-driven music distribution and consumption system for shared urban spaces
In this paper we suggest a conceptual architecture for music systems, designed to shift the control over a shared urban space to the users themselves, and also to encourage social...
Hannu Kukka, Rodolfo Patino, Timo Ojala