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SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
14 years 23 days ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
TWC
2010
13 years 2 months ago
Exploiting Mobility Diversity in Sharing Wireless Access: A Game Theoretic Approach
We propose a wireless access scheme which is based on a channel reservation sharing method for a group of mobile users. This proposed scheme exploits the mobility diversity of the ...
Dusit Niyato, Ping Wang, Ekram Hossain, Walid Saad...
MIG
2010
Springer
13 years 6 months ago
Path Planning for Groups Using Column Generation
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
IJHPCA
2006
96views more  IJHPCA 2006»
13 years 7 months ago
On the User - Scheduler Dialogue: Studies of User-Provided Runtime Estimates and Utility Functions
Effective communication between user and scheduler is an important prerequisite to achieving a successful scheduling outcome from both parties' perspectives. In a grid or sta...
Cynthia Bailey Lee, Allan Snavely
SPAA
2010
ACM
14 years 10 days ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...