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COCOON
2008
Springer
13 years 9 months ago
Average-Case Competitive Analyses for One-Way Trading
Consider a trader who exchanges one dollar into yen and assume that the exchange rate fluctuates within the interval [m, M]. The game ends without advance notice, then the trader ...
Hiroshi Fujiwara, Kazuo Iwama, Yoshiyuki Sekiguchi
ICML
2009
IEEE
14 years 8 months ago
Learning when to stop thinking and do something!
An anytime algorithm is capable of returning a response to the given task at essentially any time; typically the quality of the response improves as the time increases. Here, we c...
Barnabás Póczos, Csaba Szepesv&aacut...
NECO
2007
150views more  NECO 2007»
13 years 7 months ago
Reinforcement Learning, Spike-Time-Dependent Plasticity, and the BCM Rule
Learning agents, whether natural or artificial, must update their internal parameters in order to improve their behavior over time. In reinforcement learning, this plasticity is ...
Dorit Baras, Ron Meir
DIGRA
2005
Springer
14 years 1 months ago
History of Digital Games in Turkey
As an important entertainment tool, “digital games” has been used by several hundred millions of people all around the world for almost 30 years. Although the number of game p...
Erdal Yilmaz, Kursat Cagiltay
EUROCAST
2007
Springer
182views Hardware» more  EUROCAST 2007»
14 years 1 months ago
A k-NN Based Perception Scheme for Reinforcement Learning
Abstract a paradigm of modern Machine Learning (ML) which uses rewards and punishments to guide the learning process. One of the central ideas of RL is learning by “direct-online...
José Antonio Martin H., Javier de Lope Asia...