Sciweavers

290 search results - page 13 / 58
» Avoider-Enforcer: The rules of the game
Sort
View
AAAI
2010
13 years 9 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
AAAI
2010
13 years 9 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
AUSAI
2004
Springer
14 years 27 days ago
An Extension of the H-Search Algorithm for Artificial Hex Players
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Rune Rasmussen, Frédéric Maire
CORR
2010
Springer
88views Education» more  CORR 2010»
13 years 7 months ago
Unbeatable Imitation
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide nece...
Peter Duersch, Joerg Oechssler, Burkhard C. Schipp...
AIIDE
2007
13 years 9 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom