Sciweavers

290 search results - page 14 / 58
» Avoider-Enforcer: The rules of the game
Sort
View
IGPL
2010
98views more  IGPL 2010»
13 years 6 months ago
Science: the rules of the game
: Popper s suggestion of taking methodological norms as conventions is examined from the point of view of game theory. The game of research is interpreted as a game of persuasion, ...
Jesús Zamora-Bonilla
TLCA
2001
Springer
13 years 12 months ago
Subtyping Recursive Games
Using methods drawn from Game Semantics, we build a sound and computationally adequate model of a simple calculus that includes both subtyping and recursive types. Our model solves...
Juliusz Chroboczek
DIGRA
2005
Springer
14 years 1 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
APN
2005
Springer
14 years 1 months ago
High-Level Nets with Nets and Rules as Tokens
Abstract. High-Level net models following the paradigm “nets as tokens” have been studied already in the literature with several interesting applications. In this paper we prop...
Kathrin Hoffmann, Hartmut Ehrig, Till Mossakowski
IAJIT
2006
225views more  IAJIT 2006»
13 years 7 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner