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» Avoider-Enforcer: The rules of the game
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DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
MIE
2008
95views Healthcare» more  MIE 2008»
13 years 9 months ago
Diagnostic Games: from Adequate Formalization of Clinical Experience to Structure Discovery
A method of obtaining well-founded and reproducible results in clinical decision making is presented. It is based on "diagnostic games", a procedure of elicitation and fo...
Michael A. Shifrin, Eva I. Kasparova
PERSUASIVE
2007
Springer
14 years 1 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
CHI
2008
ACM
14 years 8 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
ICAT
2007
IEEE
14 years 1 months ago
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking
This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool...
Hideaki Uchiyama, Hideo Saito