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» Avoider-Enforcer: The rules of the game
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CEC
2007
IEEE
14 years 1 months ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
PKDD
2007
Springer
214views Data Mining» more  PKDD 2007»
14 years 1 months ago
Multi-party, Privacy-Preserving Distributed Data Mining Using a Game Theoretic Framework
Abstract. Analysis of privacy-sensitive data in a multi-party environment often assumes that the parties are well-behaved and they abide by the protocols. Parties compute whatever ...
Hillol Kargupta, Kamalika Das, Kun Liu
TARK
2007
Springer
14 years 1 months ago
Unawareness, beliefs and games
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Such models are desirable for many potential applications of asymmetric unawaren...
Aviad Heifetz, Martin Meier, Burkhard C. Schipper
ICGA
2006
128views Optimization» more  ICGA 2006»
13 years 7 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
AAMAS
2005
Springer
14 years 1 months ago
Evolving the Game of Life
It is difficult to define a set of rules for a cellular automaton (CA) such that creatures with life-like properties (stability and dynamic behaviour, reproducton and self-repai...
Dimitar Kazakov, Matthew Sweet