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» Avoider-Enforcer: The rules of the game
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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
14 years 23 days ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
EVOW
2010
Springer
13 years 5 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
LCC
1994
248views Algorithms» more  LCC 1994»
13 years 11 months ago
Comparing the Power of Monadic NP Games
The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descripti...
Ronald Fagin
SLOGICA
2008
120views more  SLOGICA 2008»
13 years 7 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
14 years 22 days ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens