We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
We consider extensions and restrictions of Wythoff’s game having exactly the same set of P positions as the original game. No strict subset of rules give the same set of P posit...
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
— This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intel...