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TLCA
1997
Springer
13 years 11 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
JCT
2010
72views more  JCT 2010»
13 years 6 months ago
Extensions and restrictions of Wythoff's game preserving its p positions
We consider extensions and restrictions of Wythoff’s game having exactly the same set of P positions as the original game. No strict subset of rules give the same set of P posit...
Éric Duchêne, Aviezri S. Fraenkel, Ri...
IWEC
2008
13 years 9 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
ACHI
2010
IEEE
14 years 2 months ago
Music Box: An Algorithm for Producing Visual Music
— This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intel...
Lindsay Grace