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» Avoider-Enforcer: The rules of the game
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COR
2006
84views more  COR 2006»
13 years 7 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann
ICIP
2010
IEEE
13 years 5 months ago
Detecting pitching frames in baseball game video using Markov random walk
Pitching is the starting point of an event in baseball games. Hence, locating pitching shots is a critical step in content analysis of a baseball game video. However, pitching fra...
Chih-Yi Chiu, Po-Chih Lin, Wei-Ming Chang, Hsin-Mi...
GECCO
2006
Springer
189views Optimization» more  GECCO 2006»
13 years 11 months ago
Game theory as a new paradigm for phenotype characterization of genetic algorithms
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Otávio Noura Teixeira, Artur Noura Teixeira...
ECIS
2000
13 years 8 months ago
Effects of Electronic Markets on Negotiation Processes
Negotiation can be regarded as playing a game with certain rules. If the rules change, the game has to be played differently. Compared to traditional markets, electronic markets ca...
Michael Stroebel
CORR
2008
Springer
115views Education» more  CORR 2008»
13 years 8 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...