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» Avoider-Enforcer: The rules of the game
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DIS
2009
Springer
14 years 1 months ago
A Dialectic Approach to Problem-Solving
We analyze the dynamics of problem-solving in a framework which captures two key features of that activity. The first feature is that problem-solving is a social game where a numb...
Éric Martin, Jean Sallantin
AAAI
2000
13 years 8 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
IJAMC
2008
85views more  IJAMC 2008»
13 years 7 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang
UAI
2008
13 years 8 months ago
A Game-Theoretic Analysis of Updating Sets of Probabilities
We consider how an agent should update her uncertainty when it is represented by a set P of probability distributions and the agent observes that a random variable X takes on valu...
Peter Grünwald, Joseph Y. Halpern
JSAC
2008
123views more  JSAC 2008»
13 years 7 months ago
A Game Theoretical Framework for Dynamic Pricing-Based Routing in Self-Organized MANETs
In self-organized mobile ad hoc networks (MANETs) where each user is its own authority, fully cooperative behaviors, such as unconditionally forwarding packets for each other or ho...
Zhu Ji, Wei Yu, K. J. Ray Liu