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» Avoider-Enforcer: The rules of the game
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DM
2007
125views more  DM 2007»
13 years 6 months ago
Generalized switch-setting problems
Switch-setting games like Lights Out are typically modelled as a graph, where the vertices represent switches and lamps, and the edges capture the switching rules. We generalize t...
Torsten Muetze
ITSSA
2006
89views more  ITSSA 2006»
13 years 6 months ago
Norm Adaptation of Autonomic Electronic Institutions with Multiple Goals
: Electronic institutions (EIs) have been proposed as a means of regulating open agent societies. EIs define the rules of the game in agent societies by fixing what agents are perm...
Eva Bou, Maite López-Sánchez, Juan A...
AAAI
2010
13 years 8 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
ACMACE
2009
ACM
13 years 10 months ago
Music box: composing and performing visual music
Music Box is an artistic implementation of emergent behavior and its use to create music. Music Box employs Craig Reynold's flocking algorithm to display animated notes that ...
Lindsay Grace
AAAI
2007
13 years 9 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky