Sciweavers

290 search results - page 5 / 58
» Avoider-Enforcer: The rules of the game
Sort
View
DIGRA
2005
Springer
14 years 1 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
FLAIRS
2011
12 years 11 months ago
Learning Opponent Strategies through First Order Induction
In a competitive game it is important to identify the opponent’s strategy as quickly and accurately as possible so that an effective response can be staged. In this vain, this p...
Katie Long Genter, Santiago Ontañón,...
ICMCS
2005
IEEE
150views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Automatic parsing of American football videos by intermodal collaboration based on transition rules
This paper proposes an automatic American football video parsing method based on transition rules of an American football game. Combining the results of live scene extraction and ...
Naoko Nitta, Noboru Babaguchi
AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
TABLETOP
2007
IEEE
14 years 1 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...