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GRAPP
2009
16 years 5 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
ICIP
2006
IEEE
16 years 4 months ago
Lucas-Kanade without Iterative Warping
Many methods for motion computation and object tracking are based on the Lucas-Kanade (LK) framework [1]. We present a method which substantially speeds up the LK approach while p...
Alex Rav-Acha, Shmuel Peleg
145
Voted
ICIP
2006
IEEE
16 years 4 months ago
An adaptive mixture color model for robust visual tracking
Global color characterization is a very powerful tool to model in a simple yet discriminant way the visual appearance of complex objects. A fixed reference model of this type can ...
Antoine Lehuger, Patrick Léchat, Patrick P&...
ICIP
2004
IEEE
16 years 4 months ago
Energy distributed update steps(edu) in lifting based motion compensated video coding
Subband video coding is an elegant scheme to fulfill high performance scalable video coding. In this paper, a new update scheme, energy distributed update steps(EDU), is proposed ...
Bo Feng, Jizheng Xu, Feng Wu, Shiqiang Yang, Shipe...
106
Voted
MICCAI
2005
Springer
16 years 3 months ago
Spatial Motion Constraints for Robot Assisted Suturing Using Virtual Fixtures
We address the problem of the stitching task in endoscopic surgery using a circular needle under robotic assistance. Our main focus is to present an algorithm for suturing using gu...
Ankur Kapoor, Ming Li, Russell H. Taylor