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GRAPP
2009
15 years 1 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
ICIP
2006
IEEE
14 years 11 months ago
Lucas-Kanade without Iterative Warping
Many methods for motion computation and object tracking are based on the Lucas-Kanade (LK) framework [1]. We present a method which substantially speeds up the LK approach while p...
Alex Rav-Acha, Shmuel Peleg
ICIP
2006
IEEE
14 years 11 months ago
An adaptive mixture color model for robust visual tracking
Global color characterization is a very powerful tool to model in a simple yet discriminant way the visual appearance of complex objects. A fixed reference model of this type can ...
Antoine Lehuger, Patrick Léchat, Patrick P&...
ICIP
2004
IEEE
14 years 11 months ago
Energy distributed update steps(edu) in lifting based motion compensated video coding
Subband video coding is an elegant scheme to fulfill high performance scalable video coding. In this paper, a new update scheme, energy distributed update steps(EDU), is proposed ...
Bo Feng, Jizheng Xu, Feng Wu, Shiqiang Yang, Shipe...
MICCAI
2005
Springer
14 years 11 months ago
Spatial Motion Constraints for Robot Assisted Suturing Using Virtual Fixtures
We address the problem of the stitching task in endoscopic surgery using a circular needle under robotic assistance. Our main focus is to present an algorithm for suturing using gu...
Ankur Kapoor, Ming Li, Russell H. Taylor