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» Avoiding Simplicity Is Complex
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EGH
2009
Springer
13 years 8 months ago
Stream compaction for deferred shading
The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
ICDAR
2009
IEEE
13 years 8 months ago
Selecting Features in On-Line Handwritten Whiteboard Note Recognition: SFS or SFFS?
When selecting features with the sequential forward floating selection (SFFS), the "nesting effect" is avoided, which is a common phenomenon if the computationally less ...
Joachim Schenk, Moritz Kaiser, Gerhard Rigoll
ICIP
2009
IEEE
13 years 8 months ago
Real-time screen image scaling and its GPU acceleration
In this paper, we propose a simple and effective scheme for screen image scaling, targeting at real-time applications like remote desktop and screen sharing. To balance visual qua...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li
DAM
2011
13 years 5 months ago
Noisy colored point set matching
In this paper we tackle the problem of matching two colored point sets in R3 under the bottleneck distance. First we present an exact matching algorithm that requires the computat...
Yago Diez, Joan Antoni Sellarès
JMLR
2010
189views more  JMLR 2010»
13 years 5 months ago
Adaptive Step-size Policy Gradients with Average Reward Metric
In this paper, we propose a novel adaptive step-size approach for policy gradient reinforcement learning. A new metric is defined for policy gradients that measures the effect of ...
Takamitsu Matsubara, Tetsuro Morimura, Jun Morimot...