The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
When selecting features with the sequential forward floating selection (SFFS), the "nesting effect" is avoided, which is a common phenomenon if the computationally less ...
In this paper, we propose a simple and effective scheme for screen image scaling, targeting at real-time applications like remote desktop and screen sharing. To balance visual qua...
In this paper we tackle the problem of matching two colored point sets in R3 under the bottleneck distance. First we present an exact matching algorithm that requires the computat...
In this paper, we propose a novel adaptive step-size approach for policy gradient reinforcement learning. A new metric is defined for policy gradients that measures the effect of ...
Takamitsu Matsubara, Tetsuro Morimura, Jun Morimot...