Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, de...
Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of eas...
David B. Anderson, James L. Frankel, Joe Marks, As...
Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
Nearly all major commercial computer-aided design systems have adopted a feature-based design approach to solid modeling. Models are created via a sequence of operations which app...
Many solid modeling construction techniques produce non-manifold r-sets (solids). With each non-manifold model N we can associate a family of manifold solid models that are infini...