Geometric transformations are most commonly represented as square matrices in computer graphics. Following simple geometric arguments we derive a natural and geometrically meaning...
We present a novel geometric model for robot mapping based on shape. Shape similarity measure and matching techniques originating from computer vision are specially redesigned for ...
Animation can add significant value to Discrete-Event Simulation by helping verify, validate, and accredit simulation analyses. This is particularly true in construction where typ...
Starting from a certain monoid that describes the geometry of the left self-distributivity identity, we construct an explicit realization of the free left self-distributive system ...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...