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CHI
2005
ACM
14 years 8 months ago
Incorporating physical co-presence at events into digital social networking
As mobile devices become location-aware, it will become possible to know when people are physically co-located and to incorporate this information into social software. Is this va...
Scott Counts, John Geraci
EDBTW
2010
Springer
14 years 3 months ago
Analysis of social networking privacy policies
As the use of social networks becomes more widespread and commonplace, users are beginning to question how their privacy is protected by social networks. In this paper, we review ...
Leanne Wu, Maryam Majedi, Kambiz Ghazinour, Ken Ba...
UIST
2009
ACM
14 years 2 months ago
Collabio: a game for annotating people within social networks
We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio’s approach of incentivizing members of the social...
Michael Bernstein, Desney S. Tan, Greg Smith, Mary...
CHI
2010
ACM
13 years 10 months ago
Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data
In this paper we describe Graaasp, a social software currently under development to support the creation of a real usage database of social artifacts. Our goals are twofold: First...
Evgeny Bogdanov, Sandy El Helou, Denis Gillet, Chr...
WER
1999
Springer
14 years 19 days ago
Activity Theory: a Framework to Software Requirements Elicitation
In this article we defend the idea that social aspects have strong influence in the software requirements elicitation (Goguen 1993), which drive us to find help in the social scien...
Luiz Eduardo Galvão Martins, Beatriz Mascia...