Deformable models in the \physically-based" paradigm are almost always formulated in an ad-hoc fashion, not related to physical reality { they apply the equations on physics i...
Terrance E. Boult, Samuel D. Fenster, Thomas O'Don...
Shared virtual worlds require exchanging shape models over the Internet. Since complex shapes such as VRML objects are often defined with polygonal meshes, the size of models may ...
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
We explore dynamic shaping to integrate our prior beliefs of the final policy into a conventional reinforcement learning system. Shaping provides a positive or negative artificial...
Context-aware computing in location-aware environments demands the combination of real world position with a computational world model to infer context. We present a novel approach...