We present an algorithm for the c-approximate nearest neighbor problem in a d-dimensional Euclidean space, achieving query time of O(dn1/c2 +o(1) ) and space O(dn + n1+1/c2 +o(1) ...
How efficiently can we search an unknown environment for a goal in unknown position? How much would it help if the environment were known? We answer these questions for simple poly...
Rudolf Fleischer, Thomas Kamphans, Rolf Klein, Elm...
Let G = (V, E) be any undirected graph on V vertices and E edges. A path P between any two vertices u, v ∈ V is said to be t-approximate shortest path if its length is at most t ...