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HCI
2009
15 years 3 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
CORR
2010
Springer
170views Education» more  CORR 2010»
15 years 5 months ago
Slow Adaptive OFDMA Systems Through Chance Constrained Programming
Adaptive orthogonal frequency division multiple access (OFDMA) has recently been recognized as a promising technique for providing high spectral efficiency in future broadband wire...
William Weiliang Li, Ying Jun Zhang, Anthony Man-C...
COMPGEOM
2003
ACM
15 years 10 months ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
ICDE
2005
IEEE
123views Database» more  ICDE 2005»
15 years 11 months ago
Load and Network Aware Query Routing for Information Integration
Current federated systems deploy cost-based query optimization mechanisms; i.e., the optimizer selects a global query plan with the lowest cost to execute. Thus, cost functions in...
Wen-Syan Li, Vishal S. Batra, Vijayshankar Raman, ...
CEFP
2005
Springer
15 years 10 months ago
Exploiting Purely Functional Programming to Obtain Bounded Resource Behaviour: The Hume Approach
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
Kevin Hammond