Sciweavers

1439 search results - page 98 / 288
» Bagging with Adaptive Costs
Sort
View
HCI
2009
13 years 5 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
CORR
2010
Springer
170views Education» more  CORR 2010»
13 years 8 months ago
Slow Adaptive OFDMA Systems Through Chance Constrained Programming
Adaptive orthogonal frequency division multiple access (OFDMA) has recently been recognized as a promising technique for providing high spectral efficiency in future broadband wire...
William Weiliang Li, Ying Jun Zhang, Anthony Man-C...
COMPGEOM
2003
ACM
14 years 1 months ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
ICDE
2005
IEEE
123views Database» more  ICDE 2005»
14 years 1 months ago
Load and Network Aware Query Routing for Information Integration
Current federated systems deploy cost-based query optimization mechanisms; i.e., the optimizer selects a global query plan with the lowest cost to execute. Thus, cost functions in...
Wen-Syan Li, Vishal S. Batra, Vijayshankar Raman, ...
CEFP
2005
Springer
14 years 1 months ago
Exploiting Purely Functional Programming to Obtain Bounded Resource Behaviour: The Hume Approach
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
Kevin Hammond