: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
— In this paper, we present a distributed computing framework designed to support higher quality of service and fault tolerance for processing deadline-driven tasks in a P2P envi...
—In Peer-to-Peer (P2P) systems where stored objects are small, routing dominates the cost of publishing and retrieving an object. In such systems, the issue of fairly balancing t...
— In an increasingly hostile environment, the need for security in network infrastructure is stronger than ever, especially for Multi-Protocol Label Switching (MPLS), widely used...
We present a general Multi-Agent System framework for distributed data mining based on a Peer-toPeer model. The framework adopts message-based asynchronous communication and a dyn...