Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...
The purpose of this research is to make a quantitative analysis of Iaido (the Japanese art of using the Japanese sword) proficiency with multivariate data analysis. We carried out...
— Many neural network models of (human) motor learning focus on the acquisition of direct goal-to-action mappings, which results in rather inflexible motor control programs. We ...
This paper presents an approach for a multi-cue based two-dimensional gesture recognition that combines two different forms of cues, namely shape cues and motion cues, in a suppor...
A vision-based machine learner is presented that learns characteristic hand and object movement patterns for using certain objects, and uses this information to recreate the "...
Andreya Piplica, Alexandra Olivier, Allison Petros...