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CAPTECH
1998
Springer
13 years 12 months ago
Artificial Neural Networks for Motion Emulation in Virtual Environments
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...
ICPR
2008
IEEE
14 years 2 months ago
Quantitative analysis of Iaido proficiency by using motion data
The purpose of this research is to make a quantitative analysis of Iaido (the Japanese art of using the Japanese sword) proficiency with multivariate data analysis. We carried out...
Woong Choi, Sho Mukaida, Hiroyuki Sekiguchi, Kozab...
IJCNN
2007
IEEE
14 years 1 months ago
Encoding Complete Body Models Enables Task Dependent Optimal Behavior
— Many neural network models of (human) motor learning focus on the acquisition of direct goal-to-action mappings, which results in rather inflexible motor control programs. We ...
Oliver Herbort, Martin V. Butz
ICASSP
2008
IEEE
14 years 2 months ago
Hybrid feature selection for gesture recognition using support vector machines
This paper presents an approach for a multi-cue based two-dimensional gesture recognition that combines two different forms of cues, namely shape cues and motion cues, in a suppor...
Yu Yuan, Kenneth Barner
FLAIRS
2010
13 years 10 months ago
Learning to Identify and Track Imaginary Objects Implied by Gestures
A vision-based machine learner is presented that learns characteristic hand and object movement patterns for using certain objects, and uses this information to recreate the "...
Andreya Piplica, Alexandra Olivier, Allison Petros...