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VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
14 years 2 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
TEI
2009
ACM
103views Hardware» more  TEI 2009»
14 years 3 months ago
A tangible construction kit for exploring graph theory
Graphs are a versatile representation of many systems in computer science, the social sciences, and mathematics, but graph theory is not taught in schools. We present our work on ...
Eric Schweikardt, Nwanua Elumeze, Michael Eisenber...
AAAI
2010
13 years 10 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
FSTTCS
2008
Springer
13 years 9 months ago
Average-Time Games
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by ...
Marcin Jurdzinski, Ashutosh Trivedi
JCT
2007
85views more  JCT 2007»
13 years 8 months ago
Avoider-Enforcer games
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not who wins but rather how fast can one win. T...
Dan Hefetz, Michael Krivelevich, Tibor Szabó...