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» Bare-hand 3D gesture input to interactive systems
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CHI
2005
ACM
14 years 8 months ago
Modal spaces: spatial multiplexing to mediate direct-touch input on large displays
We present a new interaction technique for large directtouch displays called Modal Spaces. Modal interfaces require the user to keep track of the state of the system. The Modal Sp...
Katherine Everitt, Chia Shen, Kathy Ryall, Clifton...
CHI
2011
ACM
12 years 11 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
CHI
2010
ACM
14 years 2 months ago
Skinput: appropriating the body as an input surface
We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the locati...
Chris Harrison, Desney S. Tan, Dan Morris
WSCG
2004
242views more  WSCG 2004»
13 years 9 months ago
Hand Gesture Recognition for Human-Machine Interaction
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
Elena Sánchez-Nielsen, Luis Antón-Ca...
SI3D
1999
ACM
13 years 12 months ago
Interactive curve design using digital French curves
In the real world designers often use French curves or sweeps to create or edit curves to bring out a personal style or reflect a corporate standard in all their designs. A Frenc...
Karan Singh