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» Bare-hand 3D gesture input to interactive systems
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FGR
2008
IEEE
197views Biometrics» more  FGR 2008»
14 years 1 months ago
Robust real-time 3D time-of-flight based gesture navigation
: Contactless Human-Machine-Interfaces (HMIs) are an important issue in various applications where a haptic interaction with an input device is not possible or not appropriate. New...
Jochen Penne, Stefan Soutschek, Lukas Fedorowicz, ...
FDG
2009
ACM
14 years 2 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
DAGM
2003
Springer
14 years 20 days ago
Real-Time Recognition of 3D-Pointing Gestures for Human-Machine-Interaction
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
Kai Nickel, Rainer Stiefelhagen
ICMCS
2007
IEEE
134views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Retrieving and Exploiting Hand's Orientation in Tabletop Interaction
Large displays and hand gestures can be combined to augment the traditional desktop paradigm, allowing for multiple co-located users to interact simultaneously with a single compu...
João Carreira, Paulo Peixoto
SI3D
1999
ACM
13 years 11 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg