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» Bare-hand 3D gesture input to interactive systems
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EICS
2009
ACM
14 years 3 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
IUI
2000
ACM
14 years 28 days ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
14 years 2 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
SI3D
1997
ACM
14 years 23 days ago
Attention and Visual Feedback: The Bimanual Frame of Reference
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt
CGVR
2006
13 years 10 months ago
Development of Stereoscopic Image Editing Tool using Image-Based Modeling
- In recent years, techniques have shown an increased interest in research and development related to stereoscopic imaging. However, unlike 2D image, stereoscopic image is generate...
Chang Ok Yun, Sang Heon Han, Tae Soo Yun, Dong Hoo...