A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
A component-based generic agent architecture for multi-attribute (integrative) negotiation is introduced and its application is described in a prototype system for negotiation abo...
This work presents GROUSE (Grassmanian Rank-One Update Subspace Estimation), an efficient online algorithm for tracking subspaces from highly incomplete observations. GROUSE requi...
The peer-to-peer (P2P) paradigm has emerged recently, mainly by file sharing systems like Napster or Gnutella and in terms of scalable distributed data structures. Because of the d...
This paper presents a decentralized model that allows self-interested agents to reach "win-win" agreements in a multi-attribute negotiation. The model is based on an alt...