Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
This work presents a research on the methods and mechanisms necessary to bring the Information and Communication Technologies in the traditional classroom. This will be achieved by...
Maximiliano Paredes, Manuel Ortega, Pedro P. S&aac...
In order to understand and enhance the value of new media in education it is necessary to develop criteria for the evaluation of the effectiveness of learning with hypermedia envi...
Adaptive Hypermedia (AH) can offer a richer learning experience, tailored to students’ needs. However, authoring of AH is complex. Several models and systems have been developed...
Maurice Hendrix, Alexandra I. Cristea, Craig Stewa...
We have developed and integrated software agents with two educational groupware systems (TeamWave Workplace and FLE), using evolutionary prototyping and empiricalbased design as d...