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IE
2007
13 years 9 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
AIS
2007
Springer
13 years 7 months ago
Virtual meeting rooms: from observation to simulation
Much working time is spent in meetings and as a consequence meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of ...
Dennis Reidsma, Rieks op den Akker, Rutger Rienks,...
IJRR
2002
159views more  IJRR 2002»
13 years 7 months ago
Mapping Partially Observable Features from Multiple Uncertain Vantage Points
This paper presents a technique for mapping partially observable features from multiple uncertain vantage points. The problem of concurrent mapping and localization (CML) is state...
John J. Leonard, Richard J. Rikoski, Paul M. Newma...
PAMI
2010
207views more  PAMI 2010»
13 years 2 months ago
Document Ink Bleed-Through Removal with Two Hidden Markov Random Fields and a Single Observation Field
We present a new method for blind document bleed through removal based on separate Markov Random Field (MRF) regularization for the recto and for the verso side, where separate pri...
Christian Wolf
CHI
2008
ACM
14 years 8 months ago
Augmented information assimilation: social and algorithmic web aids for the information long tail
To understand how and why individuals make use of emerging information assimilation services on the Web as part of their daily routine, we combined video recordings of online acti...
Brynn Evans, Stuart Card