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» Basics of Game Theory for Bioinformatics
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SAGT
2009
Springer
102views Game Theory» more  SAGT 2009»
14 years 1 months ago
Free-Riding and Free-Labor in Combinatorial Agency
Abstract. This paper studies a setting where a principal needs to motivate teams of agents whose efforts lead to an outcome that stochastically depends on the combination of agent...
Moshe Babaioff, Michal Feldman, Noam Nisan
FUIN
2010
97views more  FUIN 2010»
13 years 6 months ago
Game Solution, Epistemic Dynamics and Fixed-Point Logics
Abstract. Current methods for solving games embody a form of “procedural rationality” that invites logical analysis in its own right. This paper is a brief case study of Backwa...
Johan van Benthem, Amélie Gheerbrant
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 7 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
WINE
2010
Springer
162views Economy» more  WINE 2010»
13 years 5 months ago
Near-Strong Equilibria in Network Creation Games
We introduce a new solution concept for games, near-strong equilibrium, a variation of strong equilibrium. Previous work has shown the existence of 2-strong pure strategy equilibr...
Ola Rozenfeld, Moshe Tennenholtz
CORR
2008
Springer
115views Education» more  CORR 2008»
13 years 8 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...