Abstract. This paper studies a setting where a principal needs to motivate teams of agents whose efforts lead to an outcome that stochastically depends on the combination of agent...
Abstract. Current methods for solving games embody a form of “procedural rationality” that invites logical analysis in its own right. This paper is a brief case study of Backwa...
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
We introduce a new solution concept for games, near-strong equilibrium, a variation of strong equilibrium. Previous work has shown the existence of 2-strong pure strategy equilibr...
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...