Sciweavers

117 search results - page 23 / 24
» Bayesian Bio-inspired Model for Learning Interactive Traject...
Sort
View
ISWC
1997
IEEE
13 years 11 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
IAT
2010
IEEE
13 years 4 months ago
Selecting Operator Queries Using Expected Myopic Gain
When its human operator cannot continuously supervise (much less teleoperate) an agent, the agent should be able to recognize its limitations and ask for help when it risks making...
Robert Cohn, Michael Maxim, Edmund H. Durfee, Sati...
IROS
2009
IEEE
205views Robotics» more  IROS 2009»
14 years 1 months ago
Probabilistic categorization of kitchen objects in table settings with a composite sensor
— In this paper, we investigate the problem of 3D object categorization of objects typically present in kitchen environments, from data acquired using a composite sensor. Our fra...
Zoltan Csaba Marton, Radu Bogdan Rusu, Dominik Jai...
ATAL
2010
Springer
13 years 7 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 7 days ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...