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CVGIP
2006
106views more  CVGIP 2006»
13 years 6 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
ACMACE
2008
ACM
13 years 8 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
MLDM
2009
Springer
14 years 1 months ago
An Evidence-Driven Probabilistic Inference Framework for Semantic Image Understanding
This work presents an image analysis framework driven by emerging evidence and constrained by the semantics expressed in an ontology. Human perception, apart from visual stimulus a...
Spiros Nikolopoulos, Georgios Th. Papadopoulos, Io...
CCS
2009
ACM
14 years 1 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
HRI
2006
ACM
14 years 21 days ago
How contingent should a communication robot be?
The purpose of our research is to develop lifelike behavior in a communication robot, which is expected to potentially make human-robot interaction more natural. Our previous rese...
Fumitaka Yamaoka, Takayuki Kanda, Hiroshi Ishiguro...