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» Bayesian Imitation of Human Behavior in Interactive Computer...
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HUC
2003
Springer
13 years 12 months ago
Inferring High-Level Behavior from Low-Level Sensors
Abstract. We present a method of learning a Bayesian model of a traveler moving through an urban environment. This technique is novel in that it simultaneously learns a unified mo...
Donald J. Patterson, Lin Liao, Dieter Fox, Henry A...
ISWC
2003
IEEE
14 years 2 hour ago
Sensing and Modeling Human Networks using the Sociometer
Knowledge of how people interact is important in many disciplines, e.g. organizational behavior, social network analysis, information diffusion and knowledge management applicatio...
Tanzeem Choudhury, Alex Pentland
IUI
2003
ACM
13 years 12 months ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati
CHI
2005
ACM
14 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2003
ACM
14 years 7 months ago
Social regulation in virtual spaces
The described dissertation focuses on social regulation of user behavior within virtual social spaces. A multi-year field study of two fantasy-based game MUDs (multi-user dungeons...
Jack Muramatsu