In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
- We propose a novel framework for imitation learning that helps a humanoid robot achieve its goal of learning. There are apparent discrepancies in shapes and sizes among humans an...
Woosung Yang, Nak Young Chong, ChangHwan Kim, Bum-...
Spatial scaffolding is a naturally occurring human teaching behavior, in which teachers use their bodies to spatially structure the learning environment to direct the attention of...
— Human beings can perceive object properties such as size, weight, and material type based solely on the sounds that the objects make when an action is performed on them. In ord...
Cyclic genetic algorithms can be used to generate single loop control programs for robots. While successful in generating controllers for individual leg movement, gait generation,...