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» Behavioral Control for Real-Time Simulated Human Agents
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ATAL
2008
Springer
13 years 9 months ago
Zero-intelligence agents in prediction markets
We construct a novel agent-based model of prediction markets in which putative human qualities like learning, reasoning, and profit-seeking are absent. We show that the prices whi...
Abraham Othman
GRAPHICSINTERFACE
2000
13 years 9 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
GAMEON
2008
13 years 9 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
ATAL
2005
Springer
14 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
HICSS
2005
IEEE
159views Biometrics» more  HICSS 2005»
14 years 1 months ago
A User Controlled Approach to Adjustable Autonomy
This paper describes a framework for collaboration between a user and a multi-agent system to achieve adjustable autonomy. Adjustable autonomy (AA) is when the levels of autonomy ...
Nancy E. Reed